How it works
Five steps, one of them a form.
- 1Start a game
Give it a name, pick a ruleset and a game master. That's the only form you'll fill in.
- 2Sit down with the GM
The GM asks what kind of game you want — the setting, the tone, what's off the table. Answer in plain words. When the table is set, you're told so.
- 3Make your character
Describe them the way you'd describe them to a friend. The GM builds the sheet the ruleset needs from what you say; you can edit it any time.
- 4Take your turn
Type what your character does. The GM reads the scene, works out what could happen, lets the rules decide, and writes the next beat. Then it's your turn again.
- 5Come back whenever
Everything is written down. Post tomorrow or next month; the GM picks up exactly where the story left off.
What's under the hood
A turn isn't one AI call. The story engine reads what you meant, works out what kind of scene you're in, hands the scene to a director that specialises in that kind of scene, lets your ruleset decide the outcome, writes the narration, checks it against your table's limits, and then writes the turn down — the characters, the place, the threads, the sheet. That last step is why nothing gets forgotten.